All 8 Maps · Campaign
All Maps Overview
Every story mode map in order — wave counts, unique mechanics, boss, choke points, and difficulty rating for all 8 missions.
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Map 1 · Opening Mission
Bay Harbour
Wave-by-wave breakdown for Map 1. Best choke positions, tower placement for the Butcher fight, and how to handle the Phase 2 catapult spawns.
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Map 1 · Tutorial
Tangerine Fields
Tutorial map walkthrough. Best tower positions, wave breakdown, and how to master the basics of placement on Mission 01.
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Map 2 · Boss: Forest Warlock
Whispering Woods
First boss encounter. Forest Warlock 3-phase strategy, dense canopy mechanics, and chokepoint positions.
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Map 3 · Boss: The Warden
Mountain Trail
Patrol path mechanics, wall breach event positioning, and the optimal tower layout for handling The Warden's phase transitions.
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Map 7 · Late Story Mode
The Pit
The open-arena Level 7 mission that follows Mountain Trail. Prep checklist, common failure modes, and the three builds that handle the wide perimeter.
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Map 5 · Boss: Thorn
Deep Forest
Multiple narrow forest paths, poison tick mechanic, bleed splash positioning rules, and how to defeat the Thorn boss.
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Map 6 · Boss: Hollow King
Sunken Ruins
Water hazards, undead enemy immunities, narrow chokepoints, skeleton reinforcements, and the Hollow King boss fight.
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Map 7 · Boss: Iron Warden
Frostpeak Tundra
Speed escalation waves, avalanche path block mechanic, ice terrain rotation penalty, and the Iron Warden boss strategy.
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Map 8 · Boss: The Final Witch
The Final Siege
Reinforcement Waves, Witchcraft Barriers, 3 converging paths, and The Final Witch three-phase strategy to clear the campaign finale.
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