Cauldron — A new interactive object placed on every map. Sacrifice any item to receive a choice of 3 items of the same rarity tier. Available from the first wave of every run, including Endless Mode. No usage limit per run. Item sacrificed is permanently consumed — no undo. See the Cauldron guide for full strategy.
Tangy TD Patch Notes
Every Tangy TD update documented — official changes, developer commentary, community context, and what each patch means for your builds. Updated within 24 hours of each release.
Coming Next · Unconfirmed
v1.1 — Rumoured Features
New Map: The Fungal Depths — Underground biome teased during Cakez's March 16 Twitch stream. Visibility-reducing fog mechanic mentioned specifically.
Tangy Skill Rework — Community feedback threads on Steam have reached Cakez. He acknowledged Tangy's direct combat kit is underpowered and signalled changes are in progress.
New Legendary Items — Dev confirmed additional Legendaries targeting underperforming Healer and Defender item slots. No names confirmed yet.
Leaderboard Reset — Planned to coincide with v1.1 launch. First competitive season effectively ends when the new map drops.
Source: Cakez Twitch stream March 16, 2026 · Steam Community discussion threads · Not officially confirmed — subject to change
v1.0.3
The Cauldron Update
March 17, 2026 · 8 days after launch
🧙 Developer Note — Cakez
"I have some good news for you! The Cauldron is here! Take any items, toss it in, stir, and voilà, you can choose any item of the same tier! You can now Pause the Game! Since many of you asked for this, it's actually quite relaxing to play now. Thank you for your incredible support, and I hope you have fun with these changes!"
Steam Community post · March 17, 2026
New Feature — The Cauldron
1 feature
ADD
🔮 Build Impact
The single largest change to run strategy in any post-launch patch. Stat-only Common items now have positive value as Cauldron fodder. The optimal Endless Mode strategy now includes a specific Cauldron schedule — see the Endless Mode Guide for details.
New Feature — Pause
1 feature
ADD
Pause Game — The game can now be paused at any time during a wave. Heavily requested by the community. Makes item management and tower repositioning decisions less punishing for players who want to think before acting.
New Items — 8 Added
8 items
ADD
8 new items added to the item pool. All immediately eligible to appear in the shop and from Cauldron draws:
Stone HammerRare
Ban HammerEpic
Ivy BowRare
Venom BowEpic
Pumpkin LordRare
Pumpkin KingLegendary
Ultra Vision GogglesEpic
Emerald BowEpic
🔮 Build Impact
Venom Bow + Emerald Bow together form the core of the Venom + Pierce combo — the current Endless Mode meta build. Ban Hammer + Stone Hammer together enable the Knockback Wall strategy. Ultra Vision Goggles is now the best range item for maintaining Lone Ranger isolation. Pumpkin King's golem interaction with Lone Ranger is the highest-ceiling Endless Mode setup currently available.
Balance Changes
3 changes
NERF
Ork HP reduced — Ork enemy HP reduced from 12,000 → 10,000. Community feedback identified Orks as disproportionately tanky relative to their role as a mid-tier wave enemy. 17% HP reduction.
CHANGE
Minor spawn pattern tweaks — Several maps received adjustments to enemy spawn timing and grouping. Specific values not disclosed, but the intent was to make wave pacing more consistent between early and mid-game rounds.
CHANGE
Minor adjustments to boss damage and enemy health — General downward tuning pass across several map variants. No specific numbers provided by the developer beyond "minor tweaks."
Quality of Life
2 changes
ADD
Manual level-up control (Settings) — Option added in Settings to control Tangy and tower level-ups manually rather than automatically. Previously skill points were allocated automatically on earn, often during combat. Manual control allows deliberate between-wave allocation. Highly recommended — see Skill Tree Overview.
ADD
Language selection at first launch — On first game launch, players are now prompted to select a language. Available languages: English, German, Spanish, Italian, Polish, Portuguese (Brazil), Turkish, Russian, Ukrainian. Language can be changed at any time from the main menu.
v1.0.2
Aggro Meter & Balance Pass
March 13, 2026 · 4 days after launch
🧙 Developer Note — Cakez
"It's very tedious to pull the boss just because you accidentally hit him. Or to get nuked because you walk around with Tangy. As a solution, I added an aggro meter that fills with vision and every attack. The aggro reduces slowly over time if no target is in sight. In addition to those changes, I have further done minor tweaks to the spawn patterns, as well as some changes to boss damage and enemy health."
Steam Community post · March 13, 2026
New Mechanic — Aggro Meter
1 feature
ADD
Boss Aggro Meter — A visible red meter above each boss that fills gradually from proximity and attacks. Replaces the previous instant-pull mechanic where walking into the boss's line of sight triggered immediate boss engagement. The meter drains slowly when the boss has no targets in sight. Bosses enter three escalating states as the meter fills: turns toward the player, pursues, then engages. See the Bay Harbour Butcher guide for detailed aggro management strategy.
🔮 Build Impact
Eliminates accidental boss pulls during wave clearing — the primary cause of failed Bay Harbour Butcher attempts before this patch. Players now have genuine setup time between clearing the last wave and pulling the boss. Pre-fight positioning checklist is viable for the first time.
Bug Fixes
2 fixes
FIX
Shield Orb infinite exploit — Patched an interaction where the Shield Orb under specific conditions could enter a state of near-permanent activation, providing indefinite damage absorption rather than its intended periodic proc. Shield Orb now correctly obeys its cooldown in all conditions. Runs that relied on this exploit will see increased Defender damage taken.
FIX
Bay Harbour Butcher catapult spawn timing — Catapults were occasionally spawning before the boss reached the intended HP threshold (65%). Fixed to consistently spawn at 65% boss HP.
Balance Changes
3 changes
NERF
Bay Harbour Butcher damage reduced ~15% — The boss was dealing disproportionate damage relative to the available party HP at the point players reach the fight. Applied to all attack types including Heavy Swing, Charge, and Spike Attack. The Spike Attack wind-up animation time was also extended, giving a larger dodge window.
NERF
Bay Harbour Wave HP reduced — Enemy HP on Wave 5 and Wave 6 (the two waves immediately before the boss) reduced slightly. Intent: players arrive at the boss fight with more HP and items than previously.
CHANGE
Spawn pattern adjustments — Several waves across multiple maps received spawn timing tweaks. No specific numbers provided. Focus on reducing "spike" moments where a large group spawns simultaneously in a narrow window.
🔮 Build Impact
Bay Harbour Butcher is survivable for the first time without exceptional builds. Fortress Defender + Healing Circle setup now consistently sustains through Phase 3 without the Spike Attack one-shotting the Archer. The extended Spike Attack wind-up gives enough time to reposition non-Defender towers to diagonal safe zones.
Quality of Life
1 change
ADD
Opt-in Manual Level-Up Control (preview) — An early version of manual level-up control was added in this patch, later refined in v1.0.3. Controls skill point allocation timing.
v1.0.1
Launch Hotfix
March 11, 2026 · 2 days after launch
Critical Fixes
2 fixes
FIX
Catapults now die when Bay Harbour Butcher dies — On launch, the two catapults summoned at 65% boss HP survived the boss's death and continued firing indefinitely. Players who killed the boss still lost because catapult fire destroyed all remaining towers. This was the most-reported critical bug at launch. Catapults are now flagged as boss-dependent and die instantly when the Butcher falls.
FIX
Endless Mode crash on Wave 50+ — A memory handling error caused the game to crash for many players reaching Round 50 or higher in Endless Mode. Fixed. Runs can now continue past Round 50 stably. The player who reached Round 200+ and crashed is the only known instance of hitting a new ceiling.
🔮 Build Impact
The catapult fix is the single most significant change to Bay Harbour Butcher strategy. Prior to this patch, killing the boss was not a viable win condition — you had to also deal with surviving catapults. All Bay Harbour Butcher strategy in this guide assumes v1.0.1+ behaviour.
Minor Fixes & Corrections
3 changes
FIX
Performance improvements — Reduced frame rate drops during large wave spawns, particularly on lower-end hardware. Shader compilation stutter on first launch reduced.
FIX
Healer aura radius tooltip corrected — The in-game tooltip for the Healer's base aura radius was displaying an incorrect value. Now shows the accurate range. No change to actual aura radius — display-only correction.
FIX
Various minor localisation and UI text corrections — Several text strings contained formatting errors or untranslated placeholder text. Corrected across all launch languages.
v1.0.0
Launch
March 9, 2026 · Launch day
🧙 About This Release
Tangy TD was developed solo by Cakez over four years. The game launched at $9.99 with a 12% launch discount. Within 30 hours of launch, Cakez opened his Steam dashboard live on Twitch to find 3,676 copies sold. The emotional reaction was clipped and spread across Reddit and YouTube, driving the game viral. By one week post-launch, over 28,000 copies had been sold and the game had appeared on major streamers' channels including Sodapoppin and MoistCr1TiKaL.
Steam Community · Twitch VODs · Reddit r/LivestreamFail
Base Game Content
Launch content
ADD
Three playable classes — Defender, Archer, and Healer. Each with a unique skill tree and item compatibility profile.
ADD
8 Story Mode missions — Eight maps with progressively escalating enemy density and map complexity.
ADD
6 unique bosses — One boss per map arc, each with distinct mechanics. Bay Harbour Butcher on Map 1, through to the Final Witch on the last map.
ADD
300+ node skill tree — Three class trees totalling over 300 nodes. Free respec at any time. Inspired by Path of Exile's passive tree philosophy. Skill points accumulate across all runs.
ADD
90+ items at launch — Item pool included the Wand of Lightning, Iron Fortress, Healing Circle, Bleed Lance, Frost Wand, and all base class items. 8 additional items added in v1.0.3.
ADD
Endless Mode with global leaderboard — Unlimited wave survival mode with Steam leaderboard integration. Round number at death is your submitted score.
ADD
Free tower throwing — Tangy can pick up and throw any tower to a new position at any time during a run. Core tactical mechanic.
ADD
Steam Achievements, Steam Cloud, Family Sharing — Full Steam feature integration at launch.
$9.99Launch Price
89%Review Score
28K+Copies · Week 1
1 devSolo Project
Known Launch Issues (fixed in subsequent patches)
3 issues
FIXED v1.0.1
Catapults survive boss death — Bay Harbour Butcher catapults remained active after boss kill, continuing to fire and destroying towers. Fixed in v1.0.1.
FIXED v1.0.1
Endless Mode crash on Round 50+ — Memory error caused crashes at Round 50+. Fixed in v1.0.1.
FIXED v1.0.2
Instant boss pull on proximity — Walking Tangy near any boss's patrol zone triggered immediate boss engagement with no warning. Fixed in v1.0.2 with aggro meter addition.