Core Systems — Essential Reading

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Gold Economy
Resource Management · Shop Timing · Wave Budgeting
Every round you make the same decision: spend now or save for a bigger purchase later. The optimal answer changes wave by wave — and most players get it wrong past Wave 10.
Economy Shop Efficiency
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Boss Aggro System
Aggro Meter · Threat Range · Tangy as Bait
The Aggro Meter kills more players than any boss ability. Pull at the wrong moment and the fight resets in the worst possible way. Learn the threat radius, meter decay, and how to weaponise Tangy's movement.
Boss Fights v1.0.2 Positioning
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Status Effects
Bleed · Poison · Stun · Slow · Stacking Rules
Bleed stacks multiply — not add. Poison has an internal burst threshold. Stun has a hard DR cap. If you're building Venom Bow without understanding the 5-stack explosion, you're leaving half your damage on the table.
Bleed Poison Stun Slow
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Damage Formula
Additive vs Multiplicative · Lone Ranger · Armour Pen
That +20% Lone Ranger bonus isn't additive with attack speed. It's a separate multiplier — and knowing which bucket each bonus lands in changes how you build entirely. Full formula breakdown with worked examples.
Math Lone Ranger Armour Pen
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Related Guides

Advanced Tips → How Cauldron Works → Boss Guides →