🔧 Critical Hotfix Released March 11, 2026 · 2 days post-launch

v1.0.1 — Launch Hotfix

Two critical bugs that made the game unfinishable — both fixed.

Two days after launch, with the game viral and thousands of new players hitting the Bay Harbour Butcher for the first time, Cakez shipped the first patch. It fixed the single most-reported bug at launch: catapults surviving the boss kill and continuing to fire — turning a win condition into an unwinnable state. It also fixed an Endless Mode crash that cut runs short at Round 50+.

Mar 9 · Launch
v1.0.0 released. Within hours, reports surface of catapults surviving the Bay Harbour Butcher's death.
Mar 9–10 · Day 1–2
Catapult bug becomes the most-reported issue. Players reaching the Butcher kill the boss but lose immediately to surviving catapult fire. Many assume it's intentional. Steam review score begins to reflect the difficulty wall.
Mar 10 · Day 2
Endless Mode crash at Round 50+ identified. Multiple players report the game crashing at Round 50+, ending their runs and erasing progress.
Mar 11 · Day 3
v1.0.1 ships. Both critical bugs fixed. Catapults die with the boss. Endless Mode runs can proceed past Round 50.
🚨 Critical Fixes 2 fixes
CRITICAL
Catapults now die when the Bay Harbour Butcher dies — At launch, the two catapults summoned at 65% boss HP survived the boss's death and continued firing indefinitely. Any player who killed the boss still lost — the catapults' sustained fire would eventually destroy the remaining towers with no way to stop them. This was the single most-reported bug at launch and a significant driver of negative reviews in the first 48 hours. Fix: catapults are now flagged as boss-dependent entities and die instantly when the Bay Harbour Butcher is killed.
CRITICAL
Endless Mode crash at Round 50+ — A memory handling error in the enemy spawn system caused the game to crash for many players when reaching Round 50 or higher. The crash terminated the run and could not be resumed. Fixed. Runs can now proceed past Round 50 stably. The player who eventually reached Round 200+ and triggered a different (new) crash ceiling is the only known instance of a post-fix crash in Endless Mode.
🔮 Build Impact
The catapult fix is the most significant strategic change to Bay Harbour Butcher strategy in the entire patch history. Before v1.0.1, killing the boss was not a viable win condition. All strategy on this site — including the Bay Harbour Butcher guide — assumes v1.0.1+ behaviour. The Endless Mode fix opened the leaderboard: no runs could meaningfully compete at Round 50+ before this patch.
On the Catapult Bug
The catapult survival bug was not an intentional design choice — every community member who encountered it reported it as a bug, not a feature. The original v1.0.0 catapult design presumably intended catapults to die with the boss (as is standard for summoned minions in the genre), but an oversight in the entity death flag meant they persisted. Cakez fixed it within 2 days of identification. Any video or guide recorded before March 11, 2026 that describes catapults surviving the boss kill is documenting v1.0.0 behaviour.
🔧 Minor Fixes & Corrections 3 fixes
FIX
Performance improvements — Reduced frame rate drops during large enemy wave spawns, particularly on lower-end hardware. Shader compilation stutter on first game launch was reduced. No target hardware specification was given by the developer, but community reports indicate the most noticeable improvement was on integrated graphics hardware running the largest waves.
FIX
Healer aura radius tooltip corrected — The in-game tooltip for the Healer's base aura radius displayed an incorrect value that did not match the actual aura range. Corrected to show the accurate range. No change to actual gameplay — aura radius was not modified, only the displayed tooltip value. Relevant to players trying to verify exact coverage positioning.
FIX
Localisation and UI text corrections — Several text strings across multiple supported languages contained formatting errors, untranslated placeholder text, or incorrect values. Corrected across all nine launch languages. Cakez thanked community translators individually in subsequent Steam posts for identifying and reporting specific localisation issues.
← v1.0.2 — Balance Pass v1.0.0 — Launch →